Frankenstein is a virtual character who compares to a monster and appeared first in the novel Frankenstein, prepared by Mary Shelley in 1818. In creating Frankenstein of my own, I will choose five brain parts which include cerebellum, amygdala, frontal lobe, visual cortex and auditory cortex. The cerebellum will influence its memory and assist in learning, coordinating voluntary movement and balance. Amygdala will help to regulate the monster's emotions such as aggression, rage, and fear. Frontal lobe will activate the speech, decision making, and attention, learning moral behavior and enabling muscle movement. Visual cortex will give him the vision, and lastly, auditory cortex will facilitate hearing and processing of sounds. These five brain parts will make the Frankenstein function and ultimately behave normally like a human being because of the enhanced capabilities he will possess regarding comprehending, reasoning and learning behavior. The Frankenstein will maintain a healthy brain rather than the criminal mind which initially used to explain the monster's urge to kill (Lederer et, at. 22).
He will be able to control anger by way of learning, unlike in the previous times where he would hurt people. The Frankenstein will showcase improved speech capabilities through learning various languages thus being able to communicate with humans. His ability to hear and listen will be enhanced through the auditory cortex in the brain; this will make it easy for the Frankenstein to process all forms of sounds, for example, listening to music and even interpreting their message. These features will contribute to making Frankenstein entirely human because of the magnified abilities he will possess such as to passionately love, experience joy, and anger and to value life (Picart, 13). These abilities will, therefore, make him acceptable among the humans because he will be able to coexist well with the ordinary people.
Lederer, Susan E, Elizabeth Fee, and Patricia Tuohy. Frankenstein: Penetrating the Secrets of Nature: an Exhibition by the National Library of Medicine. New Brunswick, N.J: Rutgers University Press, 2002. Print.
Picart, Caroline J. Remaking the Frankenstein Myth on Film: Between Laughter and Horror. Albany: State University of New York Press, 2003. Internet resource.
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